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这是打钱的
#有柜台的骷髅位置
%variable e
27,30
#飞镖id
%variable w
dart
#武器id
%variable y
iron axe
#柜台id
%variable s
1769494
#尸体相对码
%variable d
(5,8)
(5,9)
(6,10)
(5,11)
(5,12)
(4,11)
(4,10)
(4,9)
#第一波mob相对码
%variable a
(7,19)
(8,20)
(2,20)
(2,19)
(7,3)
(8,2)
(2,2)
(0,20)
#第二波mob相对码
%variable b
(1,2)
(1,3)
(1,20)
(1,19)
(8,3)
(9,2)
(8,19)
(9,20)
#第三波mob相对码
%variable c
(9,3)
(9,19)
(10,20)
(10,2)
(0,3)
(0,2)
(0,19)
(2,3)
%scene begin
#第一坑第一批
1::run %ve
1::unwield %vy
1::wield %vw
2:kill:kill %be,%ba
foreach a
1::kill %pe,%pa
loop
1::unwield %vw
1::wield %vy
2::powerup
2::powerup
loop19
3::berserk
endloop
loop2
loop4
1:get:get ALL_ITEM_IN %pe,%pd
endloop
1::look 1@%vs
loop17
0.4::sell 1
endloop
endloop
#第二波
1::run %ve
1::unwield %vy
1::wield %vw
2:kill:kill %be,%bb
foreach b
1::kill %pe,%pb
loop
1::unwield %vw
1::wield %vy
2::powerup
2::powerup
loop19
3::berserk
endloop
loop2
loop4
1:get:get ALL_ITEM_IN %pe,%pd
endloop
1::look 1@%vs
loop17
0.4::sell 1
endloop
endloop
#第三波
1::run %ve
1::unwield %vy
1::wield %vw
2:kill:kill %be,%bc
foreach c
1::kill %pe,%pc
loop
1::unwield %vw
1::wield %vy
2::powerup
2::powerup
loop19
3::berserk
endloop
loop2
loop4
1:get:get ALL_ITEM_IN %pe,%pd
endloop
1::look 1@%vs
loop17
0.4::sell 1
endloop
endloop
180::sing 这特么哪里够打...... |
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