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这是无柜台版本,要跑一下柜台,有柜台的自己稍微改一下就好了,然后文字判断自己加一下也行
骷髅位置
%variable f
27,52
#能点到柜台的位置
%variable g
27,76
#柜台id
%variable s
1704021
#飞镖id
%variable w
dart
#武器id
%variable y
great axe
#尸体相对码
%variable d
(5,8)
(5,9)
(6,10)
(5,11)
(5,12)
(4,11)
(4,10)
(4,9)
#第一波mob相对码
%variable a
(0,2)
(0,3)
(9,3)
(10,2)
(9,19)
(10,20)
#第二波mob相对码
%variable b
(2,2)
(2,3)
(8,3)
(9,2)
(0,20)
(0,19)
#第三波mob相对码
%variable c
(7,3)
(8,2)
(2,20)
(2,19)
(7,19)
(8,20)
#第四波mob相对码
%variable e
(1,2)
(1,3)
(1,20)
(1,19)
(8,19)
(9,20)
%scene begin
1::run %vf
#第一批
1::unwield %vy
1::wield %vw
1.2:kill:kill %bf,%ba
foreach a
1::kill %pf,%pa
loop
1::unwield %vw
1::wield %vy
2::powerup
loop10
3::berserk
endloop
loop
loop8
1::get ALL_ITEM_IN %pf,%pd
endloop
8::run %vg
1::look 1@%vs
loop25
0.4::sell 1
endloop
8::run %vf
endloop
#第二批
1::unwield %vy
1::wield %vw
1.2:kill:kill %bf,%bb
foreach b
1::kill %pf,%pb
loop
1::unwield %vw
1::wield %vy
2::powerup
loop10
3::berserk
endloop
loop
loop8
1::get ALL_ITEM_IN %pf,%pd
endloop
8::run %vg
1::look 1@%vs
loop25
0.4::sell 1
endloop
8::run %vf
endloop
#第三批
1::unwield %vy
1::wield %vw
1.2:kill:kill %bf,%bc
foreach c
1::kill %pf,%pc
loop
5::unwield %vw
1::wield %vy
2::powerup
loop10
3::berserk
endloop
loop
loop8
1::get ALL_ITEM_IN %pf,%pd
endloop
8::run %vg
1::look 1@%vs
loop25
0.4::sell 1
endloop
8::run %vf
endloop
#第四批
1::unwield %vy
1::wield %vw
1.2:kill:kill %bf,%be
foreach e
1::kill %pf,%pe
loop
1::unwield %vw
1::wield %vy
2::powerup
loop10
3::berserk
endloop
loop
loop8
1::get ALL_ITEM_IN %pf,%pd
endloop
8::run %vg
1::look 1@%vs
loop25
0.4::sell 1
endloop
8::run %vf
endloop
120::sing 又撸完一发,神清气爽等下一发..... |
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