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本帖最后由 mrabner 于 2017-12-20 11:09 编辑
%variable e
骷髅码
%variable s
柜台码
%variable d
(5,8)
(5,9)
(6,10)
(5,11)
(5,12)
(4,11)
(4,10)
(4,9)
#---如果NPC的ID一样,可以设置快捷键:alias pk alias time kill $*
%scene begin
1::wield dart(镖ID)
1::pk man(MOB的ID)
3::time
1::wield great sword(武器ID)
waitX(X是你打死一个怪的时间)
loop8
0.5::get ALL_ITEM_IN %pe,%pd
endloop
0.5::look 1@%vs
loop5
0.5::sell 1
endloop
#------------------------------断线重连
%scene relogon
3::quit
3:&move (530,450)
wait3
3:&move (620,470)
3:@playerid
3:&move (630,440)
3:@playerpasswd
3:&move (620,470)
3:&move (580,425)
3:&move (590,525)
3:&move (600,530)
wait20
如果ID不一致,就要用相对码了,
%variable e
骷髅码
%variable s
柜台码
%variable d
(5,8)
(5,9)
(6,10)
(5,11)
(5,12)
(4,11)
(4,10)
(4,9)
%varieble a
MOB相对码、地址码或者ID
%scene begin
loop24
1::wield dart(镖ID)
3::kill %va
1::wield great sword(武器ID)
waitX(X是你打死一个怪的时间)
loop8
0.5::get ALL_ITEM_IN %pe,%pd
endloop
0.5::look 1@%vs
loop5
0.5::sell 1
endloop
endloop
#------------------------------断线重连
%scene relogon
3::quit
3:&move (530,450)
wait3
3::@&move (620,470)
3::@@playerid
3::@&move (630,440)
3::@@playerpasswd
3::@&move (620,470)
3::@&move (580,425)
3::@&move (590,525)
3::@&move (600,530)
wait20
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